This is a clip that illustrates the views of massive online game players. A group of players play online games and comment on the game. There is an explanation of the language they use so that the public can follow the discussion. Specific communication codes are being developed, including techspeak, and buddylanguage. The action is enhanced by a video where Kiourti talks about video-games and how they relate to learning, using technology to shape human social identity.

Elisavet Kiourti is a sociolinguist specialising in video-games. She holds a degree in Greek Literature from the University of Thessaloniki (2006) and a postgraduate degree in Computational Linguistics (MA, University of Essex, 2007). She is currently a PhD candidate at the University of Cyprus. Her doctoral research focuses on comparing the digital literacy practices of four teenage gamers to the online multiplayer video game Counter Strike: Global Offensive and their literacy practice at school. She has worked in primary, secondary and tertiary education institutions (University of Cyprus, University of Nicosia), in the Program of Detainees at the Central Prison of Cyprus and in research programs for language studies, teaching materials and electronic dictionaries (PALM, KMA, CySlang, KoMoLex).

Project 2 title: Video
Materials: Projector
Duration: 8’’
Construction Year: 2017

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